Devlog #8
This week was all about taking the feedback we got from the alpha playtest and devising a plan on improvements we wanted to make for the beta playtest. We got a lot of great feedback on all aspects of our game and it is now time to create a solid plan to circumvent and correct.
The first thing we wanted to address is the mom's lack of variety in her gameplay as she really only has one ability and it sometimes feels a bit limiting to what the kids can do. So we implemented and fully realized the power-up system. Objects will spawn around the map that mom can pick up that'll enhance her shoe throwing abilities. This includes one that lowers the cool down between shots turning her into a rapid fire slipper throwing machine. They're also others like shooting multiple slippers at a time and making them more bouncy. This edition should help Mom keep up with the three kids she has to stop and gives her some fun game play along the way.
The next thing that was implemented was additional maps that players can play on. We initially only had one map in the game that could start to feel repetitive the more you played on it. There are two additional maps that were created with different layouts and different sizes to keep the game fresh and new. Additionally you can select what map you want to play on before a game starts through the map selection screen. You can pick to play one arena or you can choose to play them all in a random order.
Additionally we made some more UI changes to make the UI function with a controller across all menus. We added an options menu that will allow us to control the master volume, the music volume and the sound effect volume. As this was another criticism we got during our alpha playtest as there weren't any options for players to fine-tune their experience.
Additionally there is a leaderboard added in between every round so players could keep track of who is winning and how the points are being devised at the end of every round. This way players can strategize and target players in the first place and understand the progression of the game better.
There were also a lot of assets completed as we are getting close to being able to bring these assets in-engine and replace the kit-bashed versions.
As for next week it'll be the final week of development before the beta playtest. So it'll be important to correct all of the feedback we got from the alpha playtest before our beta playtest as to not get the exact same feedback. Some additions that will be helpful to add in are better UI, the round start countdown, player indicators, and a fine tuning of the gameplay.
Anyway this wraps up all the work completed this week and I will see you next week!
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