Dev Log #3 Production - Brady Anderson
For this dev log I'll be going through and talking about some of the things I've done during the production of Kalidax Farming Program since dev log 2. In terms of my role, I fully shifted away from doing game design. Transitioning into mostly doing environmental art and building assets to populate the game world.
My first task was creating final assets for our grass tiles for both the Sprog alien and the Strider alien. First thing I did to complete this task was to search on the internet for some references that I liked and look through previous references that have been gathered by other teammates. This allowed me to gather a sense of what I wanted the shapes of these grass tiles to look like. These grass tiles needed to be more fungus shaped and bulbous looking then grass as since the player is in a cave, I don't want there to be any conventional grass or plant life.
The first thing I did was concept out some potential grass tile looks. I made a few grass tiles that looked more fungus-like and some that looked more bulbous-like. The original thought was picking one standard grass tile and changing the color palette to differentiate between which alien you would receive when harvesting it. The first design that I conceived was a more mushroom-like plant design that would either be green to represent the Sprog or a deep purple to represent the Strider.
The second concept I did was a more bulbous like structures. I did a lot more concept art for these ones as I had a rougher time trying to find a shape that I really enjoyed and that made the plant look more alien. However, I ended it with six different concepts for the bulbous structure.
After I created all of these concepts I went to our team meeting and showed them off and asked the team members which ones they like the most and would want me to fully color and implement.
After showing them off to my team members, they like the idea of having the Sprog alien be represented by one of the mushroom concepts and the Strider alien being represented by one of the bulbous concepts.
When coloring the plants I kept the aliens color palette in mine and recreated it on their respective plants to make sure that players have an easier time identifying and correlating the correct plant with the correct alien. I completed two alternate versions that were the harvest states of these plants so players could get some visual feedback when harvesting these plants.
Dev Blogs
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- Dev Log #4 Post-Production - Brady AndersonApr 09, 2024
- Dev Log #2 Production - Brady AndersonFeb 20, 2024
- Dev Log #1 Pre-Production - Brady AndersonJan 16, 2024
- Brady Anderson Dev Log-3Nov 21, 2023
- Brady Anderson Dev Log 2 - Pitching a GameOct 10, 2023
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