Brady Anderson Dev Log 2 - Pitching a Game



This week was all about creating a game pitch and presenting it to our teammates to convince them to move forward with our idea further down the semester. The game I pitched was called Capitalism Sells. It's a store management game where players have to take on the role of a RPG shop. The theme that I had chosen to base my game around was wealth inequality. I thought it'd be interesting in order to explore the boss - employee dynamic that is unavoidable in the modern-day workplace.

I wanted players to be able to be in the role of the store manager having to deal with the higher-ups at your company's always demanding that you increase the amount of revenue you generate, balancing that with proportionally giving your fair cut to your employees. As the player would progress through the game I wanted to showcase the unfair dynamic between pay cuts between bosses, the higher-ups and employees. I would showcase this through the hiring system of the game. The game would punish you for hiring well equipped workers who would demand higher pay and would reward you for going with people who are less inexperienced within the workplace and that can be exploited easier. But why the medieval RPG setting. Well when designing the game I thought since it is a video game we can be a bit creative with it and instead of just creating a Walmart simulator where players would have to sell a variety of real word items why not spice it up a little bit and allow a more fantasy setting. 

Overall I enjoyed the creation process that comes with designing such a game. Was a fun experience to develop pitch and get feedback on how my design could be improved, what worked what didn't etc. Even though my team has plan to not go further with this game I am still happy with the pitch I've created.

Comments

Log in with itch.io to leave a comment.

(1 edit)

Even though you've decided to go with a different concept, I think this premise could do really well! Maybe as a different project? I almost forgot about the medieval setting while imagining your description, but I agree that adding the extra layer to seperate it from realism could probably make for a more enjoyable experience while still drawing obvious parallels to real world hiring procedures.